Monday, June 3, 2019

Kublacon 2019 - Legion By the Bay

This year there was no Flames of War tournament at Kubacon for the first time in over a decade.  I think this sums up the attitude towards FoW in the NorCal area these days, as no one wanted to run an event, and only a few players seemed interested in playing in one.  I think the over all impression of Kublacon hasn't helped either, as it has become nearly impossible to get a room at the hotel, there isn't any on-site parking for con' attendees, and the price of admission and food offerings has grown as well.
But wait! Some great guys decided to host a Star Wars: Legion tournament to try and entice FFG into officially sponsoring an event in the future, and they needed a few more players to max their attendance.  Not only did they offer discounted admission, but also gave me a box of troops to help me begin my collection!  I had only played a few games and was able to convince my friend Reno to get me up to speed and ride along with me as well, while Dave offered to loan me an army.  I asked my good friend Eric, who just qualified for Worlds at Adoption, to help me throw together a simple list and he came up with this:

In the first round I played a really nice guy named Bret who helped me out quite a bit since I'm still a total noob at this game.  He had an Imperial list with Krennic, Veers, and a whole bunch of mixed troopers.  We played Breakthrough, Major Offensive, Rapid Reinforcements.

My opponent kept his troops all clustered together and mass fire from them put wound son my AT-ST and Vader early.  Several of my Stormtrooper units were able to get around the walled courtyard and take out his Sniper Scouts, and Vader would close and take out a unit of Stormtroopers.
Stormtroopers move to put fire onto some Deathtroopers.
This was a loss for me, as expected, as my opponent was able to get more units across the board, and he was able to take out Vader and the walker.

Round two had me up against Nick and another Imperial list, this time with Veers, two Occupier Assault Tanks, and a bunch of Stormtroopers.  We played Key Positions, Long March, Rapid Reinforcements.

My AT-ST moved to engage one of the tanks, but both of them got into range and overwhelmed it.
Both Occupier tanks close on my Stormtroopers.
I was able to win the trooper war, with Vader and his legion of Stormtroopers wiping all but two enemy Stormtrooper squads and the two tanks from the board, but the amount of firepower that the tanks put forth proved too much for my own troopers, and my opponent claimed two objectives to my one.

The third round was Brett and a Rebel force with a generic commander, two landspeeders, and a bunch of troopers.  We played Key Positions, Battle Lines, and Clear Conditions.

I sent a squad of Stormtroopers through the turbolaser control room to harass some snipers and in the process kept two squads of Rebel troops occupied as well.
Lord Vader held down one of the objectives and was able to take out one of the land speeders as well, while threatening some more Rebel scum.
I sent my AT-ST to support several Stormtrooper squads and it was able to shoot down the second land speeder, while the troopers fought back a squad of Wookies and claimed two objectives.
My first win!  I claimed all three objectives and felt like I had control of the board pretty early on.  The Stormtroopers on the fortress kept a significant portion of the Rebels occupied while I made a push on the other side of the board where the objectives were.

Thanks to the guys who put this great event on, the tables were all fantastic and so were my opponents.  I took some pics of a few of the great tables there.  3D printing is a total game changer as far as terrain goes, by the way!

Sunday, June 2, 2019

Legion Game at Great Escape

I played a warm-up game of Legion with Mason at Great Escape Games here in Sacramento to prepare for my first tournament at Kublacon.  I picked an Imperial list with some basic stuff in it, while Mason had Rebels.  We didn't play with any scenario card since we wouldn't hav veto for a full six turns.

We deployed across from each other and both had about 800 points.

Mason made an attack run at my AT-ST with his T-47, but a solid volley of fire from the walker had disabled its main guns, reducing him to strafing with his rear gunner for the rest of the game.
Scout Bikers make for the gap between buildings, looking to harass any Rebels they find along the way.
Stormtroopers move forward behind the cover of some rocks.
Mason's T-47 strafes Lord Vader, but he parries several shots back at it.
The Scout Troopers make it through the gap, but not before Rebel Commandos drop several grenades on them as they fly past.
Luke Skywalker charged a squad of Stormtroopers that had just reached an important Astromech objective, and were all killed by the Jedi's weapon.
My AT-ST fired on its predecessor, a Rebel AT-RT, doing slight damage.
Stormtroopers charge into combat with some Rebel soldiers, and we are forced to call the game due to time.
I had a fun game and Vader continues to be mean when he gets in close, Mason's terrain looked great, too!

Friday, May 31, 2019

Market Garden Campaign: Turn Three

I played another game towards the greater NorCal group's Market Garden Campaign, this time against Dave and his British Paras.  I would be defending Arnhem and we'd play Rearguard.  I had a platoon of SS Gepanzerte Panzergrenadiers in support, while Dave had two platoons of Paras added to his force.

On my left I deployed FJs, 2cm FlaK guns, and the 7.5cm PaKs.
More FJs, HQ, and StuGs on the right.  SS in ambush.
Dave had several platoons on the bridge approach, and his HQ began moving through the woods next to it.  My StuGs close to engage them on Turn One, but to no effect.  PaKs and mortars are also ineffective.
You can see pack howitzers and mortars in the distance, while Dave's Paras moved through the buildings.
On Turn Two I was forced to pull the PaKs, and the StuGs move a bit closer but don't hit anything.  My mortars kill one stand of Dave's mortars.
Dave's Paras were getting too close by Turn Three so I pulled the StuGs back a bit, and they continued to miss the HQ troops.  I pulled the 2cm FlaK.  My mortars also fail to do anything.
Dave fired a bunch of PIATs at my StuGs and bagged one after an assault, forcing the other two back.  On my Turn Four the SS deployed their ambush, doing enough damage to break a Para platoon and force it to run.
It took everything I had to get those Paras to run!
I also managed to knock out a recon jeep!
I had to withdraw another unit on Turn Five, this time the StuGs.  My shooting does nothing and now Dave's Paras are in my apartment block!  I am forced to assault him through the houses, reducing the Paras to a single stand which then breaks and runs, but both my SS and FJs are down to a handful of stands.
By my Turn Six, more of Dave's Paras have arrived, and another set of assaults sees them forced back, but the SS die to a man.
With time running out we called it, as I only had my HQ platoon and two stands of FJs left to defend the objective, while Dave had two more platoons of Paras in striking distance and would have been able to take it from me long before Turn Nine.
2-7 loss, and the Allies would win big in the campaign's third turn.  Out of ten games played, they would win eight, securing most of their objectives.

Sunday, May 12, 2019

Star Wars Legion Demo

My friend Reno showed me how to play Legion the other day and I'm pretty sold on it.  The minis are great and the game plays pretty well, only thing that kind of bugs me is the weird mix of troop types that cam be on the table together, but that's mostly visual.  (Snowtroopers and Shoretroopers together)
We played a quick 400 point game and I took the Imperials out for a spin in preparation for a Kublacon event later this month.  Trying to remember what the scenario conditions were, Minefield, Supply Grab, and some kind of L-shaped deployment?

Stormtroopers engage Rebel Troops from the high ground.
Vader and more Stormtroopers move to engage the Rebels, now supported by some Fleet Troops.
The Lord of the Sith charges into combat, dispatching the last three Rebels in this squad.
After cutting down Luke Skywalker, Vader engages the last of the Rebels backed by a handful of Stormtroopers, ending the game on Turn 5.
I had fun, and can't wait to play a full-sized game, maybe with an AT-ST!

Tuesday, April 23, 2019

Market Garden Campaign: Turn Two

I was able to get another game in at NorCal's second Market Garden game day, this time against Russ and his British 1st Airborne force.  This time I would be attacking the Apeldorn Road in an attempt to cut off retreating Allied forces after the Germans successfully retook Deelen Airfield in the previous game (which I was forced to miss).  The mission would be Breakthrough, and Russ would receive a Para platoon in support, while I would have no extra troops.

I'm outnumbered!
Russ had a Para platoon deployed right in the center and it was pretty isolated so I aggressively moved right at him with my larger platoon.  After some fire from my mortars pinned them, I went in for a successful assault, destroying half of the unit and driving it back.  My second platoon advances through the field behind the town, but failed a Follow Me to get closer to the vineyard.
There was a Para HMG platoon hiding in those vines, and they let me have it!  I lost half of my platoon, and they were force to move elsewhere.  My 2cm FlaK guns would spend the game firing on the HMGs and keeping them from redeploying.
I assaulted the Paras again, this time destroying the unit and half of the HQ unit, which retreated towards the other side of the board.  Russ had another Para platoon nearby, which moved into the shelter of the cratered road in order to keep the objective contested.

Russ' reserve Para unit quickly made it onto the board and to the second objective, with a pair of 17 pounders sighted in behind them.  My StuGs arrived from reserve a bit later, but would concentrate their effort on the Paras in the craters.
A pair of Recee Jeeps made their way over to distract my guns from firing on the HMGs, and threatened my mortar battery, but the weakened FJ platoon saw them off.
Russ' artillery and a pair of 6 pounders arrived late, and would have little effect on the game, save for knocking out my PaK 40s, which were too close together.  
On Turn Six I made another assault, this time on the nearby Paras, clearing them back from the objective for an 8-1 win.
I had another really fun game that has kind of restored my enjoyment for Flames of War, as when the forces are smaller and more evenly matched, it makes for a better game.  MidWar is a mess right now, and the tournament "Meta" has left me behind, but I'm really having fun with this casual campaign.  This time the Germans have airfield in the north and have mostly secured the area around it, but he Allies have made advances in the south.  XXX Corps is finally moving!