Alex had two platoons of IR Panthers, an IR Panzersturm, Wirbelwinds, recon, and a battery of 10.5cm artillery. We rolled for time of night and got Dusk. The first three turns would still be light out, but then we roll for nightfall. The sun would go down on turn four for us.
|Both objectives were close to one another and I was able to deploy both of my FJ platoons and the PaK40 platoon to defend them. The Marder IIs would be in Ambush.|
|By Turn Three I had most of my Reserves in, including the StuG platoon. I was able to hold off an assault by the Panzersturm on my front line but one of the FJ platoons was now at half-strength.|
|By Turn Five I had fallen back from the building, but was still contesting.|
|I dared to bring out my StuGs to take shots at the Wirbelwinds, which I Bail Out both. The return fire from Alex would destroy one.|
|With the FlaK threat at least mitigated somewhat I'm able to deploy the Ambush on my Turn Six, destroying a Panther and a Wirbelwind.|
|Turn Seven would see the remaining Panther surrounded by Marders and StuGs, it would get knocked-out on Turn Eight.|
|Alex's last chance at a point would see the other Panthers destroy a team of FJs, but the two teams remaining make their 2+ check. Alex's company breaks on his next turn.|
It was nice to get a game in after a two-month break! Alex is a great opponent who has a love for interesting German lists. The IR-equipped Panthers are really cool. 6-1 win for the stubborn Fallschirmjäger from Cassino.