Marder III Hs and a platoon of foot scouts.
Round One was versus John Halter and a Lend Lease Tankovy force in No Retreat with Germans on the offensive on all tables, no matter the Infantry/Armor matchup. Additionally, the Soviet players all replaced both of their Objectives with T-34 turret bunkers. Both sides had Air Support and had to roll to see how effective. My Firestorm bonus was an upgrade to my Air to Henschel Hs-129B tank destroyers from the standard Junkers Ju-87D bombers. John received a company of mounted cossacks.
My Turn One: I get several hits against the Conscript tanks. |
The Germans move out, wary of the danger from Sturmoviks... |
Turn Two: StuHs and Marders score a few more kills. |
The Ambush is sprung, but line of sight from my forward StuG forces them behind the far hedge. Stuarts also arrive. |
John's Turn Five: Stuarts charge to getflank shots, killing a StuG. Cossacks arrive, but don't have a role to fill. |
My Turn Seven: StuHs make it accross the board and kill two armored cars that were hiding there. They fail morale and John's Battalion does as well on his next turn. 6-1 victory for the StuGs. |
Round Two would be Breakthrough with the side having the most wins the previous round attacking. Unfortunately for me, the Soviets and their vast infantry reserves held their ground over all in Round One. My tanks would now be forced to defend in one of the most difficult situations I could possibly find. The only recon available to my Batterie were Grenadier Scouts that couldn't buy any vehicles. Knowing my dire situation, I asked my Firestorm commander (who decided which FS units would be issued to each player) for one of the infantry platoons. These, I felt would give me a fighting chance. Without them I was inevitably doomed. Instead, I got a polish armored train vs. Jeff Plaine and his Tankovy... Both players would again receive Air Support.
Round Three saw the only Fair Fight of the event, a modified version of I-95's Blind Domination. I had played this once before at Historicon but the AZ crew changed it by repositioning the points markers and adding the necessity of touching the markers rather than just coming within four inches. Also, a Thunderstorm rule set was in effect ( night rules without fire revealing position) so no Air Support. Art Mehler, the Soviet Marshal, would be my opponent with his Tankovy. Neither of us would have any Firestorm support.
Day two would dawn with my Batterie holding a very respectable 2-1 record with 12 VCs, good for the top third or so. The Germans had dominated the Blind Domination and we would be attacking again, this time in Surrounded. My opponent would be Dan Wilson, a fellow Californian whom I have had the pleasure of playing in previous SoCal events. He was running Strelkovy with KV-1s and a God of War battery, supported by scouts and light anti-tank guns. I would receive a battery of Wespe SP artillery, while Dan had an upgrade to his IL-2s. Both sides would have Air Support.
My diversionary StuGs would tie down the larger of the two Strelk mobs while scoring kills on the defending artillery guns from behind. |
With things looking up after four rounds I knew I still had a shot at one of the ranking spots. My final match would be against one of my NorCal guys, Brad Feliz, and his Rota force. Brad learned early the ways of negotiating Firestorm troops and had consistantly had the pick of the Soviet crop. This final round he bargained for a battery of dug in 85mm AA guns, while I secured a battery of Panzerwerfers (smoke!). The Soviets had lost the previous round and now would be defending in Fighting Withdrawl.
Final thoughts: I thoroughly enjoyed the event and all of my opponents were great to play against. I met lots of new people and I think the organizers did a fantastic job putting everything together. That said, the randomness of the Air Support (both sides roll on a table to see which level they would receive) was frustrating. Additionally, IL-2s are significantly better than Ju-87Ds. Had I known that four of my rounds would be played under threat from above, I would have found the points for AA. The normal thinking of 'even platoon count' was proven incorrect, as the Firestorm platoon counted for all purposes. Five was much preferable to four, as it would usually be increased to six. Additionally, there just wasn't a fair system to distribute the Firestorm troops. Some of the options included Ace Tiger Is or Ferdinands, while others amounted to a re-roll or replacement of Ju-87s with Hs-129s. Theorhetically, one player could have a 500+ point advantage on his opponent, as many players played without any additional troops or even the re-roll. There just weren't enough FS troops for every player. Soviet players also had a disadvantage with these troops, as their best unit was arguably a KV-1 hero worth an estimated 150-180 points. Players could bargain for FS support. The players who finished near the top consistantly had the best and most expensive (points wise) FS options. The top scoring players were the ones who had the better FS support in every round. That point that my opponent was willing to concede, but the organizer denied? I ended up one point shy of Best Axis General... Next year!
Some of my NorCal friends want me to come run a similar event for them later this year. If I can find the time and money, and secure spousal approval, I will totally do this. The only things I think I would change are thus:
1. Eliminate the over-all General for both sides.
Players can determine which sectors to attack and with which types of troops themselves. I guess there was an overall strategy going throughout the event, but no one really knew what was going on.
2. Tie the strategic map to the tables.
If there is a sector on the map that is urban, it should be tied to an urban table. That way, the type of army sent into that area matters.
3. Tie Firestorm Troops to the tables.
This will keep them balanced. Keep the points for the units close (within 50 points) so no one feels like they played disadvantaged. Make sure there are enough FOR ALL PLAYERS. If they are tied to particualr tables they can be evenly matched. City board? One player gets a platoon of pioneers, the other some flame tanks, etc.
4. Make Air Support a Firestorm unit.
The ever present threat of air attack was pervasive. If air is a FS option, tied to a table, it won't dominate some games, while never showing in others.
Some of my NorCal friends want me to come run a similar event for them later this year. If I can find the time and money, and secure spousal approval, I will totally do this. The only things I think I would change are thus:
1. Eliminate the over-all General for both sides.
Players can determine which sectors to attack and with which types of troops themselves. I guess there was an overall strategy going throughout the event, but no one really knew what was going on.
2. Tie the strategic map to the tables.
If there is a sector on the map that is urban, it should be tied to an urban table. That way, the type of army sent into that area matters.
3. Tie Firestorm Troops to the tables.
This will keep them balanced. Keep the points for the units close (within 50 points) so no one feels like they played disadvantaged. Make sure there are enough FOR ALL PLAYERS. If they are tied to particualr tables they can be evenly matched. City board? One player gets a platoon of pioneers, the other some flame tanks, etc.
4. Make Air Support a Firestorm unit.
The ever present threat of air attack was pervasive. If air is a FS option, tied to a table, it won't dominate some games, while never showing in others.
Richard, I was your opponent and had a great time. I have also blogged my AAR at http://buckaroo13.blogspot.com/2014/01/shifting-sands-14-kursk-my-day-1-aar.html
ReplyDeleteI had a great time playing you in our match. If you consider running a firestorm themed event I'd recommend looking at what we did last year at Sands. I was the TO for that event. The players had a lot more interaction with the campaign. You can find the write up on the FOW site at http://www.flamesofwar.com/Default.aspx?tabid=53&art_id=3721 and my prep work here http://www.flamesofwar.com/Default.aspx?tabid=57&art_id=3807
Jon I also really enjoyed our game. Your articles from last year are what convinced me that SS 14 was a definite must-go this year. I'm very glad I was able to attend and had a great time meeting new people.
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