This list comes in at 1775 after the rebate from the Rocket Launcher for the now unneeded commander.
In the first round I'd be playing Clive and his Soviet Red Army Strelkovy Batalon in Encounter.
|I deployed my Pazerwerfers well back and facing his large artillery battery, Marder IIs are hidden in the woods.
|My FJs and HQ are deployed on the other side, facing Strelk and a bunch of light guns. Clive would get first turn and advance straight away with pretty much everything.
|The FJs would see bombardment every turn, from at least two of his four batteries. The Strelk and some light guns move up, ready to attack once the FJs numbers are reduced.
|My StuGs arrive from reserve and the Marders shift to engage a group of mixed T-34s that are pushing the flank. One T-34/76 is destroyed early on, but return fire destroys a StuG and Bails Out another.
|Some good shooting from the Marders and StuGs knock out all but two T-34s and the Strelk never chance assault. My Panzerwerfers did some damage to some supporting units, but neither of us manage to do much damage to each other.
In round two I'd be matched up against Doug and his German Grenadierkompanie. The mission was Bridgehead.
|I sent one of my FJ platoons supported by Marders through the fields to engage the Grenadiers in the buildings. Doug had Panzer IV Hs and a pair of Sd Kfz 231 armored cars behind them.
|I used my Scout platoon to advance my deployment area on this side, and my other FJ platoon, StuGs, and 8cm mortars prepared to assault the Grenadiers on the objective.
The third round would see me on the same table, but in Hold the Line against Pablo and a Gepanzerte Panzergrenadierkompanie.
|I rolled to attack, even though Pablo had a Mechanized list, but he left his halftracks off the board. My Scouts and an FJ platoon would move up through the woods on the left, while my armor and other FJs moved up the right.
|None of our tanks managed to hit anything on each of our first turns, but the infantry continued to advance.
|On my second turn, the StuGs and Marders managed to knock out a Panzer IV, and a well-placed round from a panzerschrek would get a second.
|After my Panzerwerfers softened up the Panzergrenadiers, the FJs were able assault and take this objective, while the Marders knocked out some of Pablos reserves before they could move to support it.
I managed another 8-1 win, which would put me in a tie for second for the tournament. The Fallschirmjäger played as expected, and I really liked the Panzerwerfers. It was a fun event and we had eleven players total. Thanks to Sam for hosting!